![]() Grab the Superliminal red exit sign as it will be your light for the next part. Go up and follow the path again until you see a dark room with a red light glow. Once you enter the Superliminal red room that is half-lit, keep going straight and turn left until you find a staircase. Go straight to the double doors and follow the red paint. If you fall, it will just put you back before falling. There are hidden flooring in the middle of the darkness you can take it slow to find your footing to get past the hole. Keep following the path with the red paint and you will see a dark path in the middle. You will see a plant and head in the opposite direction towards the door. You will see a dead-end in the middle and just head to the left or right side into the darkness until you see another path. Jump over the table and head straight towards the door. Keep going forward until you see multiple red propane tanks and clear the way by throwing them off the table. Keep following the path through the multiple doors and the storage rooms. This is kind of Superliminal’s horror stage but do not worry, nothing can kill you in this game. ![]() The lights will start to flicker and turn off and that is the whole premise of the level. Follow the path towards the hallway and you until you the way towards the factory. :) Pretty stuff.In level 4 Blackout, you will start in a bedroom again with an alarm. In this game, we can modify a few things to make that level a little less scary.Īlso, in some of the dark hallways - that's where you can find the stars. It seemed like the scare for the hill was more visual than anything. *Literally* felt nothing going down the first hill. So I rode it again, and this time I closed my eyes going up the first/beginning part of the coaster. There was one where the first hill was *so* scary, I didn't think I'd make it. ♥Ī great example would be rollar coasters, I like them and don't like them. * Might be able to turn the gamma up a bit to see better. * When it was too dark to see where I was going, I dragged one of those exit signs around (I made it huge) - it kinda helped. * Or better yet, minimize the screen! It'll be harder to see some stuff if the spooky hallway is a quarter of the entire monitor! Originally posted by VeeDragon:Thank you all for submitting your explanations! I'm bad with spooky things, so now i at least know what to expect But damn, was I spooked, and damn, was I not expecting it. I'm probably just writing this to vent after getting spooked, I'm aware. A warning along the lines of "short light horror section" would have conveyed things without people having to spoil themselves in this thread. I don't avoid frights just because I don't like them - my body can't really take them anymore, and there are people with different situations but similar limitations. But I did feel like it was unnecessary (although do respect that most players aren't like me), and that maybe something should be mentioned on the store page. It's just slamming doors, darkness, and red liquid, and if I can get through it with heart troubles, you probably can. Go for it unless you can't handle a single fright. If you're also a pansy, or someone who avoids frights for whatever reason, I'd still say its very mild. I'm also on heart meds due to heart failure in my 20s, so that may also have played a part. I've not played anything faster or scarier than portal 2 since the OG Unreal Tournament when I was 15, which might be why it felt so extreme. I think sometimes people who play horror games, or even adrenaline-heavy games, don't realise what these experiences are like to those who don't engage in games like that. ![]() But the jumpscares in that chapter really threw me - playing on headphones, alone in my house, I was more scared than I'd been in years. I'm not a horror game player, although I didn't think i was a total pansy. ![]() I'm not really sure what to make of this section, having played through it. ![]()
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