What XDefiant lacks in panache, it at least makes up for in transparency. These are major problems for me, but maybe not for you. I jumped immediately into the DedSec faction as a big Watch Dogs fan and instantly recoiled when my hacker told a little spider bot to "live his best life" like some cartoonish zoomer caricature. That cringey attitude hasn't been totally stamped out, either. Those linear payload maps are a decent emulation of the old Team Fortress 2 mode, but it's mostly the same meat grinder on a skinnier map. Guns sound distant and wimpy, attachments seem functional but forgettable, and faction abilities were rarely useful. In my (admittedly short) XDefiant session, I couldn't find a special hook or quality like the ones that keep me on a Call of Duty grind for dozens of hours. For days I was obsessed with unlocking a grip that'd let me quickdraw that revolver like a cowboy, then fixated on a laser sight that turns your gun sideways like John Wick. I gushed for over 300 words about the sounds and reload animations of one revolver in Modern Warfare 2. Infinity Ward and its army of contributing studios have gotten unbelievably good at the little things. To me, FPSes are as much about the little things as the big things. The problem is that XDefiant is a perfectly fine shooter in a time when "fine" is a bare minimum. It's genuinely impressive that the corner of Ubisoft known for South Park RPGs and Rocksmith has built an FPS this mechanically competent out the gate. This is as boots-on-the-ground, 2010-era CoD as it gets outside the Activision bubble. Sniper rifles are powerful quick-scope machines and there's no wallrunning or tac sprinting. The shooting is basically fun, movement is slick, maps look nice enough. XDefiant is a perfectly fine shooter in a time when "fine" is a bare minimum.ĭistilled into bullet points, XDefiant is a good FPS package. Quick time-to-kill: Comparable to recent Treyarch games but slower than Modern Warfare 2.Gunsmith with up to 7 attachment slots: optics, barrel, grip, muzzle, front rail, magazine, stock.14 launch maps: a mix of 6v6 maps and linear payload maps.5 factions at launch: Wolves (Ghost Recon), Cleaners (The Division), Fourth Echelon (Splinter Cell), Libertad (Far Cry 6), DedSec (Watch Dogs).
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